Host-validated four-player demo

Four-player color-match card game

An UNO-style showcase for hidden hands and host-validated turns. The setup service only connects peers; the host browser owns this demo's deck, hands, turn order, and rule validation.

Lobby

Up to four players. Start with any 2–4 connected players.

Ping —
or

Not connected.

No lobby yet.
Lobby chatPeer to peer

    Bad-message probe

    These buttons deliberately behave like a modified client. The host must reject the intent instead of trusting the sender.

    Start a game to exercise the validation boundary.

    This stops guest-side message forgery, but it does not make the host trustworthy. The host still sees every hand and chooses the shuffle seed; competitive hidden-information games need a trusted gameplay server or a verifiable multi-party shuffle/commit-reveal protocol.